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    <item>
      <title>Tim's Technical Tips Part IV: Hacking the Flex compiler</title>
      <link>http://www.studiomohu.com/blog/tims-technical-tips-part-iv-hacking-the-flex-comp/</link>
      <pubDate>Tue, 26 Apr 2011 09:50 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/tims-technical-tips-part-iv-hacking-the-flex-comp/</guid>
      <description>&lt;p&gt;In this advanced technical tip, I'll show you how you can modify Adobe's open-source MXML compiler to suit your needs, without having your project weighed down by the Flex framework.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Tim's Technical Tips Part III: Model-View-Controller</title>
      <link>http://www.studiomohu.com/blog/tims-technical-tips-part-iii-model-view-controlle/</link>
      <pubDate>Tue, 08 Mar 2011 17:06 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/tims-technical-tips-part-iii-model-view-controlle/</guid>
      <description>&lt;p&gt;Continuing the series of in-depth technical articles on framework design, in this post we take a look at Mohu's MVC architecture.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Build a Twitter app using jQuery Mobile</title>
      <link>http://www.studiomohu.com/blog/build-a-twitter-app-using-jquery-mobile/</link>
      <pubDate>Thu, 20 Jan 2011 18:57 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/build-a-twitter-app-using-jquery-mobile/</guid>
      <description>&lt;p&gt;We were commissioned by &lt;a href="http://www.webdesignermag.co.uk/"&gt;Web Designer mag&lt;/a&gt; to write a tutorial for their readers on how to build a Twitter app using jQuery Mobile. Check out &lt;a href="http://www.webdesignermag.co.uk/blog/web-designer-179-on-sale/"&gt;issue 179&lt;/a&gt; to see the results...&lt;/p&gt;</description>
    </item>
    <item>
      <title>Tim's Technical Tips Part II: A Better Event System</title>
      <link>http://www.studiomohu.com/blog/tims-technical-tips-part-ii-a-better-event-system/</link>
      <pubDate>Tue, 30 Nov 2010 11:56 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/tims-technical-tips-part-ii-a-better-event-system/</guid>
      <description>&lt;p&gt;In the last post, I went through the software we use to make sites. Now it's time to begin building our framework, starting with the glue that holds all our projects firmly together: a solid event dispatching system.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Processing</title>
      <link>http://www.studiomohu.com/blog/processing/</link>
      <pubDate>Wed, 24 Nov 2010 13:07 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/processing/</guid>
      <description>&lt;p&gt;We've taken our first tentative steps into the world of &lt;a href="http://www.processing.org/"&gt;Processing&lt;/a&gt;. For those of you who aren't in the know, processing is a free software sketchbook that makes it a doddle to work up quick programming prototypes. In this post I'm going to be using Processing to try out a method of speeding up many to many collision detection.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Tim's Technical Tips Part I: Introduction</title>
      <link>http://www.studiomohu.com/blog/tims-technical-tips-part-i-introduction/</link>
      <pubDate>Tue, 23 Nov 2010 10:14 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/tims-technical-tips-part-i-introduction/</guid>
      <description>&lt;p&gt;After several years in the digital industry, and almost a year at Mohu, it feels like it's finally time to start Giving Back To The Community. This is the first in a series of technical posts which will run you through our programming workflow, starting by detailing the software we use to build a project.&lt;/p&gt;</description>
    </item>
    <item>
      <title>New and Noteworthy</title>
      <link>http://www.studiomohu.com/blog/new-and-noteworthy/</link>
      <pubDate>Fri, 15 Oct 2010 16:16 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/new-and-noteworthy/</guid>
      <description>&lt;p&gt;Our &lt;a href="http://www.studiomohu.com/portfolio/frieze-art-fair-guide/"&gt;Frieze Art Fair Guide&lt;/a&gt; has made the new and noteworthy lists in the App Store for both iPhone and iPad.&lt;/p&gt;</description>
    </item>
    <item>
      <title>App of the week – Frieze Art Finder</title>
      <link>http://www.studiomohu.com/blog/app-of-the-week-frieze-art-finder/</link>
      <pubDate>Fri, 08 Oct 2010 18:12 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/app-of-the-week-frieze-art-finder/</guid>
      <description>&lt;p&gt;It's (sort of) official! Our new iPhone/iPad app for the Frieze Art Fair developed with the guys at Everywhere is App of the Week (at least according to Esquire magazine). Check out the article at &lt;a href="http://www.esquire.co.uk/2010/09/app-of-the-week-freize/"&gt;http://www.esquire.co.uk/2010/09/app-of-the-week-freize/&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>HTML5 Video</title>
      <link>http://www.studiomohu.com/blog/html5-video/</link>
      <pubDate>Fri, 17 Sep 2010 18:26 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/html5-video/</guid>
      <description>&lt;p&gt;We're trialling the beta of the &lt;a href="http://www.sublimevideo.net/"&gt;SublimeVideo&lt;/a&gt; HTML5 video player on our homepage - please check it out and let us know what you think. It's cross-browser compatible and is built to work on non-flash devices such as iphone and ipad.&lt;/p&gt;</description>
    </item>
    <item>
      <title>2010 Showreel</title>
      <link>http://www.studiomohu.com/blog/2010-showreel/</link>
      <pubDate>Fri, 04 Jun 2010 16:30 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/2010-showreel/</guid>
      <description>&lt;p&gt;We've just produced our first showreel, a selection of some of our best work. Let us know what you think!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Easy fix for FDT hanging on startup</title>
      <link>http://www.studiomohu.com/blog/easy-fix-for-fdt-hanging-on-startup/</link>
      <pubDate>Thu, 27 May 2010 10:25 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/easy-fix-for-fdt-hanging-on-startup/</guid>
      <description>&lt;p&gt;One annoyance with FDT is that after it unexpectedly quits it will often stall the next time you start it up at "Loading Workbench", this morning I found a very simple solution.&lt;/p&gt;</description>
    </item>
    <item>
      <title>TypePong hits the App Store</title>
      <link>http://www.studiomohu.com/blog/typepong-hits-the-app-store/</link>
      <pubDate>Wed, 21 Apr 2010 13:48 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/typepong-hits-the-app-store/</guid>
      <description>&lt;p&gt;Our first iPhone app has hit the shelves in the form of &lt;a href="http://www.typepong.com/"&gt;TypePong&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Built for our friends over at &lt;a href="http://www.hypefortype.com/"&gt;HypeForType&lt;/a&gt;, it’s a retro resurgence with a modern twist. Pong is back. But not just any old Pong. Oh no. It’s TypePong my friends. Pong. With type. This time, it’s on the iPhone, and as one of the most addictive games out, we’re sure you’ll have hours and hours of fun.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Eleven days, eleven games</title>
      <link>http://www.studiomohu.com/blog/eleven-days-eleven-games/</link>
      <pubDate>Thu, 04 Mar 2010 15:19 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/eleven-days-eleven-games/</guid>
      <description>&lt;p&gt;Mohu have just successfully produced eleven mini game engines in eleven days for &lt;a href="http://www.ralphandco.com"&gt;Ralph&lt;/a&gt;!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Arundel Square email campaign generates £1.85m</title>
      <link>http://www.studiomohu.com/blog/arundel-square-email-campaign-generates-£185m/</link>
      <pubDate>Thu, 19 Nov 2009 09:47 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/arundel-square-email-campaign-generates-£185m/</guid>
      <description>&lt;p&gt;Mohu are delighted to announce that a recently initiated email campaign marking the launch of the &lt;a href="http://www.arundelsquare.com/"&gt;Arundel Square&lt;/a&gt; promotional website has directly led to the sale of several luxury suites, generating revenue of £1.85m for property developer &lt;a href="http://londonewcastle.com"&gt;Londonewcastle&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Wireframing</title>
      <link>http://www.studiomohu.com/blog/wireframing/</link>
      <pubDate>Thu, 13 Aug 2009 12:02 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/wireframing/</guid>
      <description>&lt;p&gt;Last month I blogged about &lt;a href="http://www.studiomohu.com/blog/paper-prototyping/"&gt;the paper prototyping work we did&lt;/a&gt; with students for the Reference Tree project. As I mentioned in that post – paper prototyping is a great way to start a project off on the right foot. But it's by no means an exhaustive usability testing process, and since the initial prototypes we needed to move forward with the development process.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paper Prototyping</title>
      <link>http://www.studiomohu.com/blog/paper-prototyping/</link>
      <pubDate>Fri, 24 Jul 2009 11:42 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/paper-prototyping/</guid>
      <description>&lt;p&gt;Yesterday I put away my laptop and got back to basics. I was working together with my good friends at &lt;a href="http://www.liveline.co.uk"&gt;Liveline&lt;/a&gt; in developing the early stages of interface design and user journeys for &lt;a href="http://www.reference-tree.com"&gt;Reference Tree&lt;/a&gt; – an interesting new project that will allow university students to license academic textbook content by the chapter.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Ripple Effect</title>
      <link>http://www.studiomohu.com/blog/ripple-effect/</link>
      <pubDate>Sun, 05 Jul 2009 19:02 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/ripple-effect/</guid>
      <description>&lt;p&gt;While working on a top secret project for orange I encountered a requirement to create an effect that looked like the surface of water.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Mohu finds a new home</title>
      <link>http://www.studiomohu.com/blog/mohu-finds-a-new-home/</link>
      <pubDate>Thu, 02 Jul 2009 15:23 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/mohu-finds-a-new-home/</guid>
      <description>&lt;p&gt;Up until recently we have been working from &lt;a href="http://the-hub.net/"&gt;The Hub&lt;/a&gt; in King's X, which is a great open space for small business to co-work from. It's been an excellent starting point for us, and we will maintain our membership there and continue to use it for networking and events – but as of this coming Monday 7th July
we're pleased to announce that we will be moving to our &lt;em&gt;new&lt;/em&gt; home in the &lt;a href="http://www.workspacegroup.co.uk/london-commercial-property/serviced-offices/central-london/clerkenwell-workshops/"&gt;Clerkenwell Workshops&lt;/a&gt;, London.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Simple 3D</title>
      <link>http://www.studiomohu.com/blog/simple-3d/</link>
      <pubDate>Sat, 18 Apr 2009 19:30 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/simple-3d/</guid>
      <description>&lt;p&gt;A couple of weeks ago a friend of mine showed me some impressive 3d demos of &lt;a href="http://temp.roxik.com/"&gt;roxik's&lt;/a&gt; 3d engine 'sharikura' and after I had wiped the drool off my desk it got me wondering how difficult it would be to write my own 3d engine, rather than relying on Papervision and Away3D. The results of my initial experiment lie within!&lt;/p&gt;</description>
    </item>
    <item>
      <title>The Laboratory of extraspecial analysis</title>
      <link>http://www.studiomohu.com/blog/the-laboratory-of-extraspecial-analysis/</link>
      <pubDate>Sat, 18 Apr 2009 15:31 +0100</pubDate>
      <guid>http://www.studiomohu.com/blog/the-laboratory-of-extraspecial-analysis/</guid>
      <description>&lt;p&gt;Hello, welcome to Mohu's first labs post. The idea of the labs posts are to share our potentially crazy but occasionally useful ideas on code and design and hopefully get a little feedback. I'm going to kick it off in my next post by sharing my first forays into the world of 3d coding ( from scratch rather than using Papervision etc ), looks like it could be a tricky one, should be fun!&lt;/p&gt;</description>
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