Eleven days, eleven games
Mohu have just successfully produced eleven mini game engines in eleven days for Ralph!
Arundel Square email campaign generates £1.85m
Posted by: Ben Smith on Thu 19th Nov 2009 at 9:47am
Tags: News
Mohu are delighted to announce that a recently initiated email campaign marking the launch of the Arundel Square promotional website has directly led to the sale of several luxury suites, generating revenue of £1.85m for property developer Londonewcastle.
Wireframing

Last month I blogged about the paper prototyping work we did with students for the Reference Tree project. As I mentioned in that post – paper prototyping is a great way to start a project off on the right foot. But it's by no means an exhaustive usability testing process, and since the initial prototypes we needed to move forward with the development process.
Paper Prototyping
Yesterday I put away my laptop and got back to basics. I was working together with my good friends at Liveline in developing the early stages of interface design and user journeys for Reference Tree – an interesting new project that will allow university students to license academic textbook content by the chapter.
Ripple Effect
Posted by: Art Comben on Sun 5th Jul 2009 at 7:02pm
Tags: ActionScript, Labs
Mohu finds a new home
Posted by: Ben Smith on Thu 2nd Jul 2009 at 3:23pm
Tags: News

Up until recently we have been working from The Hub in King's X, which is a great open space for small business to co-work from. It's been an excellent starting point for us, and we will maintain our membership there and continue to use it for networking and events – but as of this coming Monday 7th July we're pleased to announce that we will be moving to our new home in the Clerkenwell Workshops, London.
Simple 3D
Posted by: Art Comben on Sat 18th Apr 2009 at 7:30pm
Tags: 3D, ActionScript, Labs

A couple of weeks ago a friend of mine showed me some impressive 3d demos of roxik's 3d engine 'sharikura' and after I had wiped the drool off my desk it got me wondering how difficult it would be to write my own 3d engine, rather than relying on Papervision and Away3D. The results of my initial experiment lie within!
The Laboratory of extraspecial analysis
Posted by: Art Comben on Sat 18th Apr 2009 at 3:31pm
Tags: Labs

Hello, welcome to Mohu's first labs post. The idea of the labs posts are to share our potentially crazy but occasionally useful ideas on code and design and hopefully get a little feedback. I'm going to kick it off in my next post by sharing my first forays into the world of 3d coding ( from scratch rather than using Papervision etc ), looks like it could be a tricky one, should be fun!

