Mohu™

03. Blog

2010 Showreel

Posted by: Ben Smith on Fri 4th Jun 2010 at 4:30pm
Tags: News
2010 Showreel

We've just produced our first showreel, a selection of some of our best work. Let us know what you think!

Easy fix for FDT hanging on startup

Posted by: Art Comben on Thu 27th May 2010 at 10:25am
Tags: Eclipse, FDT, Flash
Easy fix for FDT hanging on startup

One annoyance with FDT is that after it unexpectedly quits it will often stall the next time you start it up at "Loading Workbench", this morning I found a very simple solution.

TypePong hits the App Store

Posted by: Ben Smith on Wed 21st Apr 2010 at 1:48pm
Tags: Apps, Games, Mobile, iPhone
TypePong hits the App Store

Our first iPhone app has hit the shelves in the form of TypePong.

Built for our friends over at HypeForType, it’s a retro resurgence with a modern twist. Pong is back. But not just any old Pong. Oh no. It’s TypePong my friends. Pong. With type. This time, it’s on the iPhone, and as one of the most addictive games out, we’re sure you’ll have hours and hours of fun.

Eleven days, eleven games

Posted by: Art Comben on Thu 4th Mar 2010 at 3:19pm
Tags: Flash, Games
Eleven days, eleven games

Mohu have just successfully produced eleven mini game engines in eleven days for Ralph!

Arundel Square email campaign generates £1.85m

Posted by: Ben Smith on Thu 19th Nov 2009 at 9:47am
Tags: News
Arundel Square email campaign generates £1.85m

Mohu are delighted to announce that a recently initiated email campaign marking the launch of the Arundel Square promotional website has directly led to the sale of several luxury suites, generating revenue of £1.85m for property developer Londonewcastle.

Wireframing

Posted by: Ben Smith on Thu 13th Aug 2009 at 12:02pm
Tags: Design, Process, Usability
Wireframing

Last month I blogged about the paper prototyping work we did with students for the Reference Tree project. As I mentioned in that post – paper prototyping is a great way to start a project off on the right foot. But it's by no means an exhaustive usability testing process, and since the initial prototypes we needed to move forward with the development process.

Paper Prototyping

Posted by: Ben Smith on Fri 24th Jul 2009 at 11:42am
Tags: Design, Process, Usability
Paper Prototyping

Yesterday I put away my laptop and got back to basics. I was working together with my good friends at Liveline in developing the early stages of interface design and user journeys for Reference Tree – an interesting new project that will allow university students to license academic textbook content by the chapter.

Ripple Effect

Posted by: Art Comben on Sun 5th Jul 2009 at 7:02pm
Tags: ActionScript, Labs
Ripple Effect

While working on a top secret project for orange I encountered a requirement to create an effect that looked like the surface of water.

Mohu finds a new home

Posted by: Ben Smith on Thu 2nd Jul 2009 at 3:23pm
Tags: News
Mohu finds a new home

Up until recently we have been working from The Hub in King's X, which is a great open space for small business to co-work from. It's been an excellent starting point for us, and we will maintain our membership there and continue to use it for networking and events – but as of this coming Monday 7th July we're pleased to announce that we will be moving to our new home in the Clerkenwell Workshops, London.

Simple 3D

Posted by: Art Comben on Sat 18th Apr 2009 at 7:30pm
Tags: 3D, ActionScript, Labs
Simple 3D

A couple of weeks ago a friend of mine showed me some impressive 3d demos of roxik's 3d engine 'sharikura' and after I had wiped the drool off my desk it got me wondering how difficult it would be to write my own 3d engine, rather than relying on Papervision and Away3D. The results of my initial experiment lie within!

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